GameDev: There's no Cheat Code for Success
Earlier, while having a look at X.com (formerly Twitter), I came across a post by another solo indie dev explaining how finishing a game as a solo indie dev doesn't really get enough praise. Finishing a game as a solo dev deserves way more praise than it gets. — CodeRed (@CodeRed_dev) October 18, 2025 It got me thinking about my own journey, and that I am, myself, nearing that point of finishing the process of making a game. As much as I would like praise, £1 million, and a standing ovation, it's not realistic. My only real hope is that it gets some attention and that people enjoy playing it. I have taken the relatively safe option of making a game that is quite simple in terms of design, mechanics and graphics. It looks as it should, plays as it should and is a "game". It might be simple and, while based on an arcade classic, has been built from the ground up. All over social media, I see people trying to make games and make progress, and the inevitable idea of...