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Showing posts from November, 2025

Why I Chose GameDev

To be able to explain why I chose to give Games Development a go, I probably need to start at the beginning. Growing Up with Gaming So, at the beginning, there was the Big Bang ... I know, you've heard it all before, so I'll skip ahead a bit. I grew up in the 90's, when smartphones were science fiction and home gaming was a fairly new concept.  LEGO was the creative toy of choice, and TV was full of fantasy, science fiction, and hope for the future (that worked out).  Even documentaries were about discovering the world around us, not how much damage "we" as a species have done to our planet. The first games console I played was a SNES, and while we had a few games for it, Mario games were the main pastime.  The next one after that was an N64, my brother had a Gameboy Colour, and when PlayStation became a thing, we eventually had one of the 1st generation ones as well. This meant I grew up gaming.  Not like it is today, with online multiplayer, realistic 3D graphic...

Changes to Blog because ... Google

I've had to make some changes to my blog following Google, which runs Blogger, not liking the reposting of my own posts from Itch on Blogger as well. This apparently results in a policy violation where Google thinks I've "stolen" my own posts, and considers them to be inappropriately duplicated. As a result of this, and in an attempt to remedy this violation, I'm instead including links back to the original posts from my Itch account, rather than duplicating them here. My overall aim in duplicating the Making the Dream Work series was to eventually transition to using this blog as my main blog for my GameDev activities. As Google requires the information on this blog to be "unique" and for it to "add value", the Making the Dream Work blog series will now only be hosted on my Itch account, and future blog posts and series not related to my Itch games will only made on this blog. Apologies for any inconvenience or confusion. About the Making the ...

Indie Dev Interview: Alnutmob Studios

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  Logo (c) Alnutmob Studios Alnutmob Studios is an Indie Dev Duo currently working towards their first release with a "monastic management and trade simulation" game.  Their current focus on making a complete game, from mechanics to polish, and their desire to respect the player experience is an approach that already draws your attention to their game, even though it's still in production. Follow their progress at @Alnutmob   on X (twitter). Project Experience Games Released:  0 (working towards first release) Game Jams Joined:  0 "Proof of Concepts":  "A Few …" (systems, resource loops and UI to test ideas and refine main projects) Current Project Alnutmob Studios are currently developing a medieval monastery management and trade simulation game. Current Project Game Art (c) Alnutmob Studios In the game, players will oversee a community of monks who brew beer, manage production, and trade with nearby cities. The game focuses on balancing faith, labour...