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Monster March is in Closed Testing

  Monster March, my first attempt at making a game Android and Google Play store is now in its closed testing phase; a requirement of Google...

Oct 14, 2025

Making the Dream Work Part 3

Post Copied and Shortened From CrazyHoundGameDesign.itch.io originally posted 14/10/2025

The original post also included information about the game, Monster March, and an overview of the expected marketing approach.

Part 3 - Nearing the Finish Line, and the Start

Since the last part of this series of posts, I have been able to make an incredible amount of progress that I never thought I would be able to make.

While I took a distraction and participated in another game jam which cost me nearly 2 weeks of progress, I was able to jump straight back into the project I want to turn into an Android app and continue to tidy it up ready for the next steps.

As things have progressed I have started to figure out the steps needed to go from having a simple, and relatively tidy game, to getting it uploaded to Google Play Store and I am currently working through the required "Closed" testing phase.

The Steps Taken So Far

So far, the development life cycle of this project has gone through most, if not all of the "easy" bits of a normal life cycle.  The steps left to take are mostly the business focussed steps where it will go from something I have made in my spare time, to what I hope can be described as a finished product.

It is probably easier to describe the steps taken in categories that represent the type of step in the life cycle of creating my game.

Creative Steps

  • Coming up with the game idea
  • Choosing a visual style for the game
  • Designing the Art, UI, Characters and Layout
  • Creating, and adding the Sound Effects and Music
  • Design game logo and associated components (e.g. icons, symbols, visual commonality)

Technical Steps

  • Setting the technical requirements of the project
  • Choosing a target publishing platform (and device/OS) for the project
  • Developing and coding the game logic, setting up the created or chosen assets.
  • Incremental testing and bug fixing as the game is developed working in the confines of the chosen game engine.
  • Creating and deploying test builds to a target device to see how the game both looks and performs on the target device.
  • After technical proof of concept is done, clean up code, assets, UI, effects and overall look and feel for the game.
  • Adding in capability for policy compliance (e.g. privacy policy links and user preferences).
  • Technical Ad Integration
  • Optimising the Apps and the Build Process to ensure that the exported project is small as it can be.
  • Adding the Apps to Google Play.
  • Initial Upload testing.

Business Steps

  • Creating and obtaining the appropriate service accounts needed to be able to upload and reference the game in the required services.
  • Policy reviews to ensure compliance with service and legal requirements.
  • Creating a website (currently a Google Site) to host the privacy and cookie policies for my apps and projects.
  • Creating specific Privacy Policies for my apps and a Cookie Policy.

So far, these are the steps that have been taken, and while some break down into more tasks, and there may be other natural steps I've not mentioned, these are the main points that come to mind when I think about it.

The Next Steps

  • Final Beta App Version following testing ready for publishing.
  • If it passes the Beta Test Phase, request live publishing from Google Play.
  • Marketing Activities, trying to get the word out there about the game using my limited follower base from itch.io and x.com
Follow me on icth.io and x.com


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