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Monster March is in Closed Testing
Monster March, my first attempt at making a game Android and Google Play store is now in its closed testing phase; a requirement of Google...
Nov 5, 2025
Why I Chose GameDev
Nov 4, 2025
Changes to Blog because ... Google
I've had to make some changes to my blog following Google, which runs Blogger, not liking the reposting of my own posts from Itch on Blogger as well.
This apparently results in a policy violation where Google thinks I've "stolen" my own posts, and considers them to be inappropriately duplicated.
As a result of this, and in an attempt to remedy this violation, I'm instead including links back to the original posts from my Itch account, rather than duplicating them here.
My overall aim in duplicating the Making the Dream Work series was to eventually transition to using this blog as my main blog for my GameDev activities.
As Google requires the information on this blog to be "unique" and for it to "add value", the Making the Dream Work blog series will now only be hosted on my Itch account, and future blog posts and series not related to my Itch games will only made on this blog.
Apologies for any inconvenience or confusion.
About the Making the Dream Work Blog Series
The Making the Dream Work Blog Series is where I discuss and explain how I'm trying to go from a simple hobby developer to what will hopefully be a published, earning developer.
While there are a lot of tutorials and pieces of information on how to make a game or submit it to a platform, there seems to be little discussion around actually going from a hobby developer to turning the hobby into a career or business. As a result, I have had to figure things out as I go, and I wanted to keep a record of the progress, and the steps I have had to take to go from being a hobby developer to getting an app onto a more marketable platform. I'm doing this partly for posterity, but also in the hope that someone else might find the information helpful for their own aspirations.
If this idea interests you, feel free to give it read. I'm also open to any feedback and questions.
Links to "Making the Dream Work"
Part 1 - https://itch.io/blog/987779/making-the-dream-work-part-1
Part 2 - https://itch.io/blog/1019562/making-the-dream-work-part-2
Part 3 - https://itch.io/blog/1062858/making-the-dream-work-part-3
Part 4 - https://itch.io/blog/1095061/making-the-dream-work-part-4
Part 5 - https://itch.io/blog/1101760/making-the-dream-work-part-5
Nov 1, 2025
Indie Dev Interview: Alnutmob Studios
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| Logo (c) Alnutmob Studios |
Alnutmob Studios is an Indie Dev Duo currently working towards their first release with a "monastic management and trade simulation" game. Their current focus on making a complete game, from mechanics to polish, and their desire to respect the player experience is an approach that already draws your attention to their game, even though it's still in production.
Follow their progress at @Alnutmob on X (twitter).
Project Experience
Game Jams Joined: 0
"Proof of Concepts": "A Few …" (systems, resource loops and UI to test ideas and refine main projects)
Current Project
Alnutmob Studios are currently developing a medieval monastery management and trade simulation game.
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| Current Project Game Art (c) Alnutmob Studios |
In the game, players will oversee a community of monks who brew beer, manage production, and trade with nearby cities. The game focuses on balancing faith, labour, and profit — turning devotion into craftsmanship and survival.
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| Meteora Monastery, Source: Wikipedia |
The game is also special to the developers on a personal level. They want to share the feelings of awe and inspiration from real world monastic sites, and the quiet satisfaction and comfort that comes from simulating the daily life and growth of a monastery. This is helped along by the implementation of the mechanics and the visual level design, where a slower, more thoughtful approach to management can draw you into a world where care and consideration leads to success.
About the Developers
Team Experience: 2+ years
The team at Alnutmob Studios has been working towards their GameDev vision for a few years. Focussing on learning and experimenting with GameDev, they have taken a very considered approach, resulting in their current project which is being designed with the player in mind.
They decided to get started in GameDev because games combine everything they love - from art, design and storytelling, to the creation of systems and mechanics.
Regarding games, Alnutmob Studios believes:
As well as it being a childhood dream for them to be able to make games.
Alnutmob Studio's Favourite Part of GameDev
- "Seeing the world come alive through systems.
- Learning new things all the time.
- It is one of the hardest challenges we have ever faced but in a good
- way.
- Enjoying the process of making and playing our games."
Alnutmob Studio's Hardest Lesson Learned
Alnutmob Studio's Best Tip
- "Respect your players. Don’t release something unfinished and promise to fix it later.
- Build something complete, even if it’s small. Passion shows through polish.
- Manage your time well, you don't need to add everything into the game, add quality and try to stick to the 80/20 rule. Keep things simple and,
- Most of all, have fun!"
About CrazyHoundGameDesign
CrazyHoundGameDesign is a solo indie game developer just starting out and learning the challenge of game development. CrazyHoundGameDesign currently has one game uplaoded to the Google Play Store, and has participated in several game jams over the last few years.
Please follow CrazyHoundGameDesign, and if you would like to have your own experiences showcased here, you can contact CrazyHoundGameDesign on x, @crazyhoundgames, or by email at crazyhoundgamedesign@gmail.com


