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Nov 1, 2025

Indie Dev Interview: Alnutmob Studios

 

Logo (c) Alnutmob Studios

Alnutmob Studios is an Indie Dev Duo currently working towards their first release with a "monastic management and trade simulation" game.  Their current focus on making a complete game, from mechanics to polish, and their desire to respect the player experience is an approach that already draws your attention to their game, even though it's still in production.

Follow their progress at @Alnutmob on X (twitter).

Project Experience


Games Released:
 0 (working towards first release)
Game Jams Joined: 0
"Proof of Concepts": "A Few …" (systems, resource loops and UI to test ideas and refine main projects)

Current Project

Alnutmob Studios are currently developing a medieval monastery management and trade simulation game.

Current Project Game Art (c) Alnutmob Studios

In the game, players will oversee a community of monks who brew beer, manage production, and trade with nearby cities. The game focuses on balancing faith, labour, and profit — turning devotion into craftsmanship and survival.

The game aims to reflect medieval monastic life in how monks were not just followers of faith, but craftsmen, farmers and producers.  It is inspired by real world monastic breweries in breath-taking locations such as the Meteora monastery in Greece.

Meteora Monastery, Source: Wikipedia

The game is also special to the developers on a personal level.  They want to share the feelings of awe and inspiration from real world monastic sites, and the quiet satisfaction and comfort that comes from simulating the daily life and growth of a monastery.  This is helped along by the implementation of the mechanics and the visual level design, where a slower, more thoughtful approach to management can draw you into a world where care and consideration leads to success.

About the Developers


Team Size:
 2
Team Experience: 2+ years

The team at Alnutmob Studios has been working towards their GameDev vision for a few years.  Focussing on learning and experimenting with GameDev, they have taken a very considered approach, resulting in their current project which is being designed with the player in mind.

They decided to get started in GameDev because games combine everything they love - from art, design and storytelling, to the creation of systems and mechanics.

Regarding games, Alnutmob Studios believes:


"They’re the most alive form of creativity we’ve found."

As well as it being a childhood dream for them to be able to make games.

Alnutmob Studio's Favourite Part of GameDev

  • "Seeing the world come alive through systems.
  • Learning new things all the time.
  • It is one of the hardest challenges we have ever faced but in a good
  • way.
  • Enjoying the process of making and playing our games."

Alnutmob Studio's Hardest Lesson Learned


"Finishing is harder than starting. Scope control, polish, and patience matter more than ideas. Don't give up and focus on enjoying the experience rather than being stressed out."

Alnutmob Studio's Best Tip

  • "Respect your players. Don’t release something unfinished and promise to fix it later.
  • Build something complete, even if it’s small. Passion shows through polish.
  • Manage your time well, you don't need to add everything into the game, add quality and try to stick to the 80/20 rule. Keep things simple and,
  • Most of all, have fun!"

Follow Alnutmob Studio's on X: @Alnutmob

About CrazyHoundGameDesign

CrazyHoundGameDesign is a solo indie game developer just starting out and learning the challenge of game development.  CrazyHoundGameDesign currently has one game uplaoded to the Google Play Store, and has participated in several game jams over the last few years.

Please follow CrazyHoundGameDesign, and if you would like to have your own experiences showcased here, you can contact CrazyHoundGameDesign on x, @crazyhoundgames, or by email at crazyhoundgamedesign@gmail.com


Follow me on icth.io and x.com


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