Posts

Indie Dev Interview: Alnutmob Studios

Image
  Logo (c) Alnutmob Studios Alnutmob Studios is an Indie Dev Duo currently working towards their first release with a "monastic management and trade simulation" game.  Their current focus on making a complete game, from mechanics to polish, and their desire to respect the player experience is an approach that already draws your attention to their game, even though it's still in production. Follow their progress at @Alnutmob   on X (twitter). Project Experience Games Released:  0 (working towards first release) Game Jams Joined:  0 "Proof of Concepts":  "A Few …" (systems, resource loops and UI to test ideas and refine main projects) Current Project Alnutmob Studios are currently developing a medieval monastery management and trade simulation game. Current Project Game Art (c) Alnutmob Studios In the game, players will oversee a community of monks who brew beer, manage production, and trade with nearby cities. The game focuses on balancing faith, labour...

GameDev: There's no Cheat Code for Success

Earlier, while having a look at X.com (formerly Twitter), I came across a post by another solo indie dev explaining how finishing a game as a solo indie dev doesn't really get enough praise. Finishing a game as a solo dev deserves way more praise than it gets. — CodeRed (@CodeRed_dev) October 18, 2025 It got me thinking about my own journey, and that I am, myself, nearing that point of finishing the process of making a game.  As much as I would like praise, £1 million, and a standing ovation, it's not realistic.  My only real hope is that it gets some attention and that people enjoy playing it. I have taken the relatively safe option of making a game that is quite simple in terms of design, mechanics and graphics.  It looks as it should, plays as it should and is a "game".  It might be simple and, while based on an arcade classic, has been built from the ground up. All over social media, I see people trying to make games and make progress, and the inevitable idea of...

Monster March is in Closed Testing

Image
  Monster March, my first attempt at making a game Android and Google Play store is now in its closed testing phase; a requirement of Google to be able to publish games under an individual developer account. With it being my first ever Android app, I decided to go for a game that would be simpler to build to allow me to focus on the process of getting an app published on Google Play. Monster March is a retro style arcade shooter based on a classic, with gameplay that gives all of the nostalgia of the original.  The overall aim is to keep increasing your High Score. If you want to mix it up though, you can use the options to make the game as easy or as difficult as you want, from changing the number of enemies, lives and bunker resets. The game itself, while based on a classic, has been built from the ground up with custom sprites, sound effects and music, and the ability to change up the game with a variety of options to adjust the layout of enemies, and even a "Revenge" mode...

CrazyHoundGameDesign Blog Started

Image
  Welcome to the new blog for CrazyHoundGameDesign. This blog will be used to communicate my various gamedev activities, from participation in game jams, to new releases, trailers, and planned activities. If you stumble across this blog, I hope you find something useful. If you have a look at my games, I hope you get some enjoyment out of them.